Top Tips for Super Sizzles

Top Tips for Super Sizzles

If you’re a game designer or toy inventor you’ve probably heard the term ‘sizzle reel’. But what does it mean? Why are they important? Do you really need one? And, if you do decide to make a sizzle reel … how, what, where, which bits??? This blog post aims to answer...
Digsaw Designer Diary

Digsaw Designer Diary

During most of 2020, playtesting was all online. With little desire to master the necessary digital skills, I turned my attention to games that could be played over Zoom, without using Tabletop Simulator or similar. I spent much of the year designing Roll & Write...
Why do some people hate party games?

Why do some people hate party games?

Party games are loosely defined as light games for larger groups that encourage social interaction. This is a broad category and it’s easy to see how many different types of games could be described like this – but the mere mention of a ‘party game’ is enough to...
Self-publishing checklist

Self-publishing checklist

This is the 5th and final part in the blog series: So you’ve designed a game… now what?  If you’ve not yet done so, please read Part 1: What’s your motivation?, Part 2: Testing and development, Part 3: Pitch or Publish and Part 4: How to Find a Publisher.  Though I’ve...