by Ellie Dix | Jan 25, 2023 | Board Game Design
As game designers, we are always searching for inspiration. I love to start a new game with an idea of a mechanic. Sometimes the mechanic pops into your head, fully formed and other times, it needs some help. Here is an exercise I use to encourage new mechanic ideas...
by Ellie Dix | Aug 9, 2022 | Board Game Design
Each episode of The Game School (my show on Teacher Hug Radio), contains a game design challenge. Here’s a recent challenge for you to tackle. In these mini game design challenges, the idea is that we make decisions quickly – we want to have the outline...
by Ellie Dix | Jun 16, 2022 | Board Game Design
Each episode of The Game School (my show on Teacher Hug Radio), contains a game design challenge. Here’s a recent challenge for you to tackle. In these mini game design challenges, the idea is that we make decisions quickly – we want to have the outline...
by Ellie Dix | Jul 22, 2021 | Board Game Design
I’m often asked where my ideas for new games come from. The truth is that they come from all over the place: random things I hear, patterns I spot, components from other games, strange game-playing dreams and discussions I have with other designers, amongst other...
by Ellie Dix | May 13, 2021 | Board Game Design
Whenever anyone asks me for my top tips for budding game designers, I always say the same… playtest, playtest, PLAYTEST! Playtesting is putting your unpublished game in front of other people for them to play it – whether it’s written in sharpie on the back of a...
by Ellie Dix | Jun 20, 2020 | Board Game Design, Dark Imp Stuff, News
A Doughnut Dash Review We’re Not Wizards has reviewed Doughnut Dash… and it’s a great review. Here’s the summing up. “I like Doughnut Dash. I like Doughnut Dash a lot. I like how the game teaches directions and spacial awareness, I like how it forces the player to...