by Ellie Dix | Jul 22, 2021 | Board Game Design
I’m often asked where my ideas for new games come from. The truth is that they come from all over the place: random things I hear, patterns I spot, components from other games, strange game-playing dreams and discussions I have with other designers, amongst other...
by Ellie Dix | May 13, 2021 | Board Game Design
Whenever anyone asks me for my top tips for budding game designers, I always say the same… playtest, playtest, PLAYTEST! Playtesting is putting your unpublished game in front of other people for them to play it – whether it’s written in sharpie on the back of a...
by Ellie Dix | Jun 20, 2020 | Board Game Design, Dark Imp Stuff, News
A Doughnut Dash Review We’re Not Wizards has reviewed Doughnut Dash… and it’s a great review. Here’s the summing up. “I like Doughnut Dash. I like Doughnut Dash a lot. I like how the game teaches directions and spacial awareness, I like how it forces the player to...
by Ellie Dix | May 30, 2020 | Board Game Design, Dark Imp Stuff, News
Unboxing videos BuzzleBox 2: Doughnuts and Cake has made its way into the hands of some reviewers recently. This week, there are two new unboxing videos to share. Reviews will follow! Nick Welford from Board, Deck and Dice: BuzzleBox 2 unboxing Oliver Kinne from...
by Ellie Dix | May 9, 2020 | Board Game Design, Dark Imp Stuff, News
Top Cakes This week we’ve been packaging up lots of copies of Top Cake. Top Cake is a bidding game where players try to win layers of cake and stack them on top of each other to create high score showstoppers. The preorders of BuzzleBox 2 are being shipped on...
by Ellie Dix | May 2, 2020 | Board Game Design, News
Scrap Collectors My new bag-building game, which I wrote about last week for the first time, has had a new iteration. Now action takes place around a rondel – a circular track that players move around. The board is modular so can be set up in a number of ways...