Digsaw Designer Diary

Digsaw Designer Diary

During most of 2020, playtesting was all online. With little desire to master the necessary digital skills, I turned my attention to games that could be played over Zoom, without using Tabletop Simulator or similar. I spent much of the year designing Roll & Write...
Why do some people hate party games?

Why do some people hate party games?

Party games are loosely defined as light games for larger groups that encourage social interaction. This is a broad category and it’s easy to see how many different types of games could be described like this – but the mere mention of a ‘party game’ is enough to...
Self-publishing checklist

Self-publishing checklist

This is the 5th and final part in the blog series: So you’ve designed a game… now what?  If you’ve not yet done so, please read Part 1: What’s your motivation?, Part 2: Testing and development, Part 3: Pitch or Publish and Part 4: How to Find a Publisher.  Though I’ve...
How to find a publisher

How to find a publisher

This is Part 4 in the blog series: So you’ve designed a game… now what?  If you’ve not yet done so, please read Part 1: What’s your motivation?, Part 2: Testing and development and Part 3: Pitch or Publish. A link to the final part will appear in due course. In the...
Pitch or publish?

Pitch or publish?

This is Part 3 in the blog series: So you’ve designed a game… now what?  If you’ve not yet done so, please read Part 1: What’s your motivation? and Part 2: Testing and development. Links to future parts will appear here over the coming weeks. In those posts, I will...
Testing and development

Testing and development

This is Part 2 in the blog series: So you’ve designed a game… now what?  If you’ve not yet done so, please read Part 1: What’s your motivation? Links to future parts will appear here over the coming weeks. In those posts, I will cover: To find or to be a...