One of the board games we played a lot as children was The Great Game of Britain. At the start of the game, players are dealt a certain number of destination cards, some indicating places close to London, others further away. During the game, players travel on the railways, attempt to visit all the destinations on their cards and return to London before the other players. Making players’ journeys less predictable are train signals – which block the lines preventing players from moving past, and diversion cards – which cause all sorts of issues by sending the active player or opponents to different parts of the country or prevent them from moving.
Despite its name, this isn’t a great game. It is so hard to make plans you can stick to because you are powerless against random draws of cards and rolls of the dice. It is possible for everyone to gang up on one other player, causing a mess of frustration. There aren’t many choices to be made. Nobody is really master of their own destiny. However, we played it a lot. We had fewer games to choose from then, but we also enjoyed it… Well, until the inevitable victimisation and subsequent screaming fit. But the game has limited replayability. There are comparatively few diversion cards and many of them merely say “Move one train signal”. One much-hated card reads, “You long to see a leprechaun, go to Waterford.” Another says, “Sheepdog Trials in Perth. All the players collect there to watch.” The thing is, it would always be the same – Waterford, Perth… knowing these cards were in the pack and would doubtless all show up at some point, players could leave destinations close by to almost certainly tick off the list when diverted.
Though I remember it happening when we were children, now having studied the evidence, it is clear we were in our 20s when my sister, Susie, and I decided to make our own set of Diversion Cards to make the game more interesting.
We added cards relevant to our own lives…
- “It is Christmas. All trains head to Cambridge for the festive season.” Cambridge was our home town.
- “You have neglected your family. Go to Perth and remain there until someone throws a six.” Our sister Alison lived in Perth.
- “A new superconducting French levitation train has been invented. Each throw of the dice takes you double the distance for the next three turns.” Susie was (and still is) a material scientist specialising in superconducters.
…cards relevant to the time…
- “The Millennium Bug strikes signal controls. A large crash stops all travel through Carlisle for the rest of the game.”
- “You have won the Best Kept Carriage award 1999. All players come to you to admire it.”
- “You are participating in a Millennium train race. Take three consecutive turns without stopping off at any stations.”
- “The Millennium Dome is having a discount day. Head to London directly.”
…cards indicating places that were not mentioned on the board – to test UK geography…
- “Go to Bristol (the closest you can). If the rest of the players decide you have gone to the wrong place, stay there for three turns.”
…cards that play off the original cards…
- “Send everyone else to Waterford, someone must be longing to see a leprechaun.”
…and just plain silly cards…
- “A strange disease has come over all the players – an allergy to the letter A. All players must avoid places with an ‘a’ in the name for the next two turns.”
Susie still has the original version of the game – with our homemade ‘cards’ (pieces of paper) still in it. In fact, Susie’s family played with these cards only last week. Whilst our cards weren’t any better than the originals – objectively at least – there is something delightful about playing with a game that you’ve customised yourselves. Creating your own cards for a game you own is a great first step towards game design. So get creative and tackle an old favourite.
I played this a lot as a kid but can’t remember how you ended up getting a card. I’ve just bought a modern version for my son and it’s a bit more complicated. Do you have the original rules? I live in Australia now but am heading home in April to check myself (and see my mum)
In the original version, you pick up a blue card at the start of the go when you want to change lines. Also when going onto a ferry (but not when you come off a ferry). You need to stop your previous go when you want to change lines, even if you haven’t used up all your dice roll. I hope this helps. 🙂
Thanks for the info Ellie. I now see having enlarged the photo of the old playing board what the problem is with the new board. a) it’s tiny so the pieces don’t fit, and b) they have attempted to split it into the old pre-BR rail companies, so you have to pick up a hazard almost every turn. They have got rid of the leprechaun references, but you now go to Waterford to admire the crystal. I’m looking forward to making a hybrid with the old board, and some of the new hazards. We will certainly be stealing your idea of making up our own cards. For reference my 11year old son loved it and the grandparents thought it was very interesting (with flaws).
Will peruse your site for more gems.
Dan.
Hi Dan, Hmmm, sounds like a few issues with the new one – which I’ve not played. I always remember the ‘You long to see a leprechaun… ‘ card. 🙂
Making up your own cards is super fun. I hope you all enjoy it.
Ellie
My brothers and I have played this game continuously for years now. We are on the newer version but we have played so much we have similarly learned all the hazard cards and locations. We still find it interesting but similar to you I have decided to expand the game and I’m now creating my own version with the map spanning Europe. Loved the ideas of the cards, I’ve got this part to make next so will help with inspiration!
Ah – good to hear of another Great Game of Britain-er. 🙂 Good luck with your own card set!