Become a Board Game School
Why board games?
Playing games improves memory formation and cognitive skills, increases processing speed, develops logic and reasoning skills, improves critical thinking, boosts spatial reasoning, improves verbal and communication skills, increases attention and concentration, teaches problem solving, develops confidence and improves decision-making. Playing games increases our awareness, consideration and respect for others.
Board games are inclusive. All ages can play together. Many disabilities can also be catered for. Learners can compete on a level playing field with staff. With the right games, strength, age, physical ability and prior knowledge will give you no discernible advantage. The structure and rules of games appeal to many who find more free-flowing activities challenging, helping them interact and develop friendships in a comfortable, safe environment.
You need board games in your school.
Downloadable Print & Play Games
Dark Imp Print & Play games are perfect for schools.
Each of these games can be played with any number of players – who a whole class can play at the same time. Each player needs their own scoresheet and a pen. Each turn, the teacher rolls regular six-sided dice (or asks google to roll dice) and each player makes their own decisions about how they use the dice rolls on their scoresheet. Play is simultaneous. Everyone plays every turn. Games are quick and can be easily fitted into the arc of the school day.
There’s a growing range of Print & Play games – so keep checking back to see what else has landed.
Games on Placemats and Coasters
Our desert island themed placemats have two games, one on each side. Both games can be played with any number of people – each with her own pen and placemat – and three standard six-sided dice. Rules are written on each sheet so learners can teach themselves.
Each coaster game is designed for 2 or more players, with the game on one side and the rules on the reverse. This set of 6 games is simple to learn, but not necessarily simple to win.
Place these games strategically around the school to increase opportunities for learners, staff and visitors to play during the day. Placemats in the canteen, coasters in reception… Fill the spaces in the day with games to really become a Board Game School.
Placemat and Coaster Games can be played while maintaining social distancing.
The Board game family book
Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair.
Many parents feel as if they are competing with screens for their children’s attention. As their kids get older, they become more distant – leading parents to worry about the quality of the already limited time they share. They pine for tech-free time in order to reconnect, but don’t know how to shift the balance.
In The Board Game Family, Ellie Dix aims to help parents by inviting them and their families into the unplugged world of board games. The benefits of board games are far-reaching. Playing games improves memory formation and cognitive abilities, boosts critical thinking, develops interpersonal skills and refines our problem-solving and decision-making.
With these benefits in mind, Ellie explains how parents can unleash the potential of those dusty boxes at the back of the cupboard and become teachers of outstanding gamesmanship – equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and tears, and bind together a happier, more social family unit.
Also available on Amazon.
The BuzzleBox, our board game and puzzle box, is the Dark Imp’s flagship product. Each box is packed with original board games, card games and puzzles, all designed especially with young people in mind.
Each beautifully presented BuzzleBox is based on a theme. The theme for box 1 is ‘Gardens and domestic fowl’ while Box 2 is all about ‘Doughnuts and cake’!
Dark Imp display units stocked with games are available as starter kids for school game libraries or sell books and games on to parents.