Introduction: An interesting puzzle

Midshipman is a patience game – a card game for one person. It’s quite puzzly, particularly if you play with the variation (see final thoughts), but simple enough to teach even quite a young child. I really enjoy this one, but it’s hard to get out!

How to play Midshipman

 

 

Set up

Shuffle together two standard decks of cards. 

Make nine columns containing four cards each. This is the ‘tableau’. In each column the first two cards are face down and the second two cards are face up. 

The rest of the cards become the ‘draw deck’. 

 

Aim 

The aim of the game is to build up on foundation piles from Ace up to King in every suit, twice. 

The play

To create your foundation piles, which will go above your tableau, you’ll first need to find some aces.

The card at the bottom of each column is free to move. Cards can either be placed:

  1. On a foundation pile. If the card is an Ace, it will start a new foundation pile. Any other card must be placed on a card of the same suit with a rank of one lower. For example, a Jack of Clubs can be played on a Ten of Clubs.
  2. On the bottom of another tableau column. Cards must be placed on a card ranked one higher of the opposite colour. For example a Jack of Clubs can be played on a Queen of Hearts (or Diamonds). 

If no tableau cards can move or if you choose not to move them, you can flip over one of the cards in the draw deck. But beware… you can only go through the draw deck once in the whole game. Cards from the draw deck that you can’t place in the tableau or on a foundation pile are discarded face up into the discard pile. The top card of the discard pile is always available to play.

If you uncover a face-down card in a tableau column, you may now flip it over to reveal the card. 

If you move all the cards out of a tableau column you now have a ‘space’. You may move any card into a space. 

Important: You may only move one card at a time. 

 

 

End Game

The game ends when either:

  1. All the cards are out in the foundation piles – A WIN. Or…
  2. You have reached the end of the draw deck and cannot access any more cards to move to foundation piles – A LOSS.

Final thoughts

This is a classic patience game that you could easily spend hours playing over and over. Because it’s quite hard to get out, you can give yourself a score according to how many cards you’ve placed in foundation piles. There’s always a temptation to try just once more to see if you can do any better.

Variation – Try with all cards in columns face up. This gives you more information and can help forward planning, but may also be information overload! Or try with just the last card in each column face up… 

 

Are you looking for new games to play with the family? Check out the Dark Imp games – all designed for families. 

Video: How to Play Midshipman

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Other Great Family Games

Dark Imp Games

We specialise in creating original family games. You’ll find our Online Shop packed with options! If you love bidding games, try Beach Life – a ‘roll & write’ game for any number of players (including solo play). It’s available as a downloadable ‘print & play’ game or as an A3 placemat game.

Card Games & More

In The Dark Imp Blog you’ll find all sorts of games you can play at home with regular playing cards or just with pen & paper. If you enjoy solitaire games try ‘Next Door or Over Two’ – which has a luck-based and perfect-information variants.