A new Director

It’s been an exciting week. We have a new Director! Peter Hawtin joins The Dark Imp to head up the customer-facing side of the business so I (Ellie Dix) can concentrate on game design, development and production. I’ve previously worked with Peter at Pivotal Education and I’m thrilled to do so again. Peter has worked in the education sector for the past 10 years and prior to this spent a number of years in the children’s game, toy and gift markets working with both established global and emerging brands – so he is a perfect fit for The Dark Imp. 

Peter says, “Being in an inclusive culture that values people is important in business and home life. That is why I am super excited to be a part of The Dark Imp family where we aim to help families regain quality time which is both healthy and progressive. Playtime can be the most effective way of strengthening relationships and I am looking forward to introducing our games and extending The Dark Imp family footprint.”

Peter will be working with schools, hotels and retailers to get Dark Imp ideas and games to as many new families as possible. If you’d like to get in touch with Peter to find out how you can get involved, call him on 033 0133 0623, tweet him here or email peter@thedarkimp.com.

Book news

Crown House has negotiated the sale of the Italian rights to The Board Game Family: Reclaim your children from the screen. This comes fairly quickly after the sale of the Turkish rights to the book. It’s so exciting to think that in a few months time I will be holding books that I have written, but cannot read. My words… but not my words. 

This week I’ve also received my six-month book sales statement, which shows that over a third of book sales have been in the US. We are going global!

On the move

I’ve been travelling again this week, but managed to playtest some of the new coaster games with my son, Alfie, while on a flight. Sleuth Box, a quick deduction game for 2 players, is ready and works well – this will be in BuzzleBox 2. But Alien Farm, an action selection game in which players create their own farm of alien creatures, needs tightening up. There is a little too much information that needs to go on each coaster, so the game design needs simplifying a little. 

My busy travelling period is now coming to an end so I’ll be able to get back to the London Playtest UK group next week – thank goodness. Watch this space for more sneak peeks of forthcoming games!